Theory of Constraints suggests that every production system has a single constraint that limits the producer from unlimited production, and the goal of the system is to continuously maximize the efficiency of that constraint.
In other words, especially in software development processes, it is necessary to prioritize the “constraint” that limits the system over the easy and fast operation of each module and to regulate the working principles of other modules according to that constraint. For software development teams to have a harmonious, effective, and smooth development process, the first step is to identify and determine the constraints in the production environment. Especially when we consider the constraint in mobile games, we need to address the inadequacy of system capacities in adapting to modern game technologies.
The biggest constraint in the mobile gaming industry is optimization. The higher the efficiency of optimization, the higher the quality and benefits we can get from the game and the product.
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